P systems with symport/antiport rules: When do the surroundings matter?

Published on Slideshow
Static slideshow
Download PDF version
Download PDF version
Embed video
Share video
Ask about this video

Scene 1 (0s)

P systems with symport/antiport rules: When do the surroundings matter?.

Scene 2 (15s)

Aim. provide important insights into the computational complexity of P systems with symport/antiport rules and how the environment and structure of these systems affect their efficiency..

Scene 3 (26s)

Contents. What are P systems Components of a P system Preliminaries The Framework-P System with Symport/Antiport Rules Limitations on the Efficiency Relevance of the environment Conclusion.

Scene 4 (37s)

What is a P-System?. A P system is a computational model in the field of computer science that performs calculations using a biologically inspired process.They are based upon biological cells just like how chemicals in cells interact and cross cell membrane A P system is defined as a series of membranes containing chemicals , catalysts and rules which determine possible ways in which chemicals may react with one another to form products Just as in a biological cell, where a chemical reaction may only take place upon the chance event that the required chemical molecules collide and interact ,the rules in a P system are applied at random. A P system continues until it reaches a state where no further reactions are possible.

Scene 5 (1m 5s)

Components of P- System. Environment Membranes Symbols Catalysts Rules.

Scene 6 (1m 12s)

Environment. The environment plays a significant role in these systems. It can both receive objects from the system and send objects into it. The environment is associated with an alphabet, whose elements appear in large numbers at the initial configuration. This property, while seemingly strong from a complexity viewpoint, has been used extensively in designing efficient solutions to computationally difficult problems. This is particularly true when mechanisms inspired by biological processes like mitosis and membrane fission are considered, which allow the construction of an exponential workspace in linear time. complexity aspects of P systems with symport/antiport rules and membrane division when the set associated with the environment is empty..

Scene 7 (1m 41s)

Membranes. Membranes are the main “structures” within a P system. A membrane is a discrete unit which can contain a set of objects (symbols/catalysts), a set of rules, and a set of other membranes contained within. The outermost membrane, held within the environment, is often referred to as the 'container membrane' or 'skin membrane’. This membranes deals with membrane computing And there are two main types of systems a hierarchical arrangement of membranes (cell-like) inspired by the structure of the cell, a network of cells.

Scene 8 (2m 4s)

Membranes Cont’d. These systems are non-efficient as they can only solve problems in class P in polynomial time. To provide efficient solutions to computationally hard problems, mechanisms inspired by biological processes like mitosis and membrane fission are incorporated, allowing the production of an exponential workspace in polynomial time. The limitations on the efficiency of cell-like P systems with membrane division or membrane separation which use communication rules of length one, i.e., membrane systems without cooperation..

Scene 9 (2m 27s)

Symbols. Symbols represent chemicals that may react with other chemicals to form some product. In a P system, each type of symbol is typically represented by a different letter..

Scene 10 (2m 38s)

Catalysts. Catalysts are similar to their namesakes in chemistry. They are represented and used in the same way as symbols, but are never consumed during a “reaction,” they are simply a requirement for it to occur..

Scene 11 (2m 51s)

Rules. Rules represent a possible chemical reaction within a membrane, causing it to evolve to a new state. A rule has a required set of input objects (symbols or catalysts) that must be present in order for it to be applied. These rules allow the system to compute by changing the positions of objects relative to the membranes, rather than altering the objects themselves.

Scene 12 (3m 9s)

Symport/Antiport Rules cont’d. These rules are used in models like Cell-like P systems and Tissue P systems, which are inspired by the way substances are transported through membrane channels between neighboring regions in a cell. They play a crucial role in the computational power of these systems.

Scene 13 (3m 25s)

Preliminaries. Alphabet An alphabet is a non-empty set of symbols. • - A string over an alphabet is a finite, ordered sequence of symbols Γ. • - The length of a string is denoted by |u|. • - The empty string, with a length of 0, is denoted by λ. • - The set of all strings over an alphabet is denoted by Γ *. • - Subsets of Γ ∗ are referred to as languages over ..

Scene 14 (3m 45s)

Preliminaries Contd. Multiset: A multiset over a set A is a pair (A, f) where f is a function from A to the natural numbers. The support of a multiset is the set of elements in A for which f(x) > 0. A multiset is finite if its support is a finite set. The cardinality of a finite multiset is the sum of the values of f for each element in the support..

Scene 15 (4m 4s)

Preliminaries Cont’d. [image].

Scene 16 (4m 10s)

Preliminaries Cont’d. P versus NP Problem: The P versus NP problem is a major unsolved problem in computer science. It asks whether every problem whose solution can be quickly verified by a computer can also be quickly solved by a computer..

Scene 17 (4m 23s)

P Systems with Symport/Antiport Rules. Symport and antiport rules are concepts used in computational models inspired by biochemical systems, specifically in the field of membrane computing. Symport rules are of the form (u, in) or (u, out), which involve moving the objects of multiset u through a membrane. Antiport rules are of the form (u, out ; v, in), which means moving the objects of multiset u outside a membrane at the same time moving the objects of multiset v inside. These rules are used in models like Cell-like P systems and Tissue P systems, which are inspired by the way substances are transported through membrane channels between neighboring regions in a cell. They play a crucial role in the computational power of these systems.

Scene 18 (4m 54s)

P System with Symport/Antiport Rules and Membrane Division: This is a type of P system, a computational model inspired by the structure and function of living cells. It includes a basic P system with symport/antiport rules, which are used for communication between different membranes. The division rule is of the form [a]i → [b]i[c]i, where a, b, c are objects in the system’s alphabet. P System with Symport/Antiport Rules and Membrane Separation This is another type of P system. It also includes a basic P system with symport/antiport rules. The separation rule is of the form [a]i → [0]i[1]i,.

Scene 19 (5m 20s)

P System without Environment: A P system with symport/antiport rules and membrane division or separation, where the set E associated with the environment is empty, is referred to as a P system without environment. - Objects from the environment are not changed throughout the computation since there are infinitely many copies of objects from E. - The initial configuration for P systems with symport/antiport rules of degree q and initial multisets M1, M2, ..., Mq is represented as (M1, M2, ..., Mq; ∅). P systems with symport/antiport rules, membrane division, and separation, outlines their operation, and introduces the concept of recognizer membrane systems for solving decision problems. It also has role of division and separation rules in creating new membranes and explains how these systems handle communication and computation..

Scene 20 (5m 54s)

Lemma 1. an upper bound on the number of objects handled along any computation of each system from CDC(k). The lemma states that the number of objects handled is at most polynomial in the size of the input, where the degree of the polynomial depends on k and the size of the membrane structure..

Scene 21 (6m 11s)

Simulating the environment in systems from ^CDC(k).

Scene 22 (6m 31s)

Simulating the environment in systems from ^CDC(k) Cont’d.

Scene 23 (6m 47s)

The irrelevance of the environment in CDC. Theorem 1. For each k ∈N we have PMCCDC(k+1)=PMCCDC(k+1). Proof. Let us recall that PMCCDC(1)=P P ⊆ PMCCDC(1) ⊆ PMCCDC(1) = P the result holds for k =0. let us show the result holds for k ≥1. Since CDC(k +1) ⊆CDC(k +1) it suffices to prove that PMCCDC(k+1)⊆PMCCDC(k+1). For that, let X∈PMCCDC(k+1)..