ARTIFICIAL INTELLIGENCE GAME THEORY

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ARTIFICIAL INTELLIGENCE GAME THEORY. PRIYADARSHINI G.

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GAME* THEORY.

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WHAT IS GAME THEORY ?. o,'osz g O/ooz g 0/0SL V 0/008 v 0/0SL g 0/008 g esoddo O/ooz V O/ooz g voddns epeno 0/008 v osoddo 0/009 v uoddns.

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PENALTY KICK EXAMPLE:. .

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ROCK-PAPER –SCISSOR:. abstract. .

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A POKER LIKE GAME:. . abstract.

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“CHICKEN”. 11--101V&LS NAHAMS 1- IHDIV&LS O AAY3MS O.

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“2/3 OF THE AVERAGE” GAME. 0.00 ZOO 4.00 6.00 800 10.00 12.00 14.00 16.00 18.00 20.00 22.00 24.00 26.00 28.00 30.00 32.00 34.00 36.00 38.00 ao.oo 4200 44.00 .16.00 so. 00 52.00 sa.oo 56.00 sooo 60.00 62.00 64.00 66.00 68.00 70.00 72.00 74.00 •'000 7B.00 go. 00 82. DO 84.00 86.00 88. DO 90.00 92.00 94.00 96.00 98.00 100.00.

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ROCK-PAPER-SCISSORS-SEINFIELD VARIYANT:. Rock-paper-scissors — Seinfeld variant MICKEY: All right, rock beats paper! (Mickey smacks Kramers hand for losing) KRAMER: I thought paper covered rock. MICKEY: Nah, rock flies right through paper. KRAMER: What beats rock? MICKEY: (looks at hand) Nothing beats rock. O, 1 1 O, -1.

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MIXED STATERGIES:. Solving for Player I's Mixed Strategy • What is I-JL = f(o)? • Some percentage of the time, player two gets -3. • The rest of the time, she gets 1. = ou(-3) + (1 — The assumed probability player 1 will play Tails. Left Right 1.

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REAL LIFE APPLICATIONS:. Military Strategy Economics Computer science Finance Game heory Biology Politics Securities International relations.

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FINGER DEXTERITY NOISY FINALE BUCKAROO HUNGRY HI ppOS TIDDLY WINKS OTHELLO KER- PLUNK OPER- JENGA AT ION GAME THEORY BOP IT RUBIK'S CUBE CONNE FOUR GUESS WHO? BATTLE SHIPS MAKING CLUEDO M AST ER MIND CONNECTIONS STEPHENWILDISH.CO.UK.

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players consequences rules payoffs.

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Thank You.